Realm Architect is a new Virtual Tabletop solution with a modern and intuitive user interface. It completely changes the way you create and play campaigns, making it easier than ever before to set up entire worlds, or Realms as we prefer to call them, and removing the time-consuming stress of preparing everything down to the most minor of details.
Realm Architect is MORE than just another Virtual TableTop:
- It uses a VTT base as the blueprint, with all your data available in a digital platform
- but layers the accessibility of (single-player) RPG videogames on top,
- and adds a host of easy-to-learn worldbuilding tools GMs have been craving for.
To empower you to create the best stories ever told, that’s what Realm Architect is all about! Build entire realms for your players to adventure through.
But don't take just our word for it! Hear what Jeff Cannata from Dungeon Run, an actual play podcast on Youtube, had to say!
How is it different from other Virtual Tabletops?
As life goes on, game masters often find themselves with a lack of time to keep investing in their running campaigns. Fatigue sets in, and you risk losing your motivation to keep planning ahead and gathering all the resources or inspiration needed for the next session.
Connect with your world!
With Realm Architect you can drop markers to trigger scene changes in seconds. You and you're players will have a stronger connection to your world
Everything at your fingertips!
In Realm Architect all your date of your homebrew is at your fingertips, you can easily add your own monsters and NPC's for later use in your campaigns!
Create Faster, Play more D&D Sessions
In Realm Architect, everything is done by dragging and dropping or using easy sliders to quickly finish set up! No more hassle with your grid set up or new NPC needed.
Meet the Team
Just like the start of many a campaign, Realm Architect was started in a tavern at the bar among three friends, frustrated with getting started in and keep playing in D&D campaigns. So they set out on a quest to empower Game Masters across the world to boldly and confidently tell the best stories ever told!
Nils has been a Game Master since 2014 and played multiple systems. His background in Sales & Marketing is core to helping Realm Architect grow.
Yannick's 5+ Years of working in non profit sector as a general manager and director has given him the skills to do a lot with little and he consistently makes sure everything runs smoothly.
SILAS DE SMIT
Silas's background in building out pop culture brands in the Benelux, understanding the geek culture through and through is a tremendous asset.